Game Play
Players will take turns shooting one disc per turn from their shooting line (the outer ring). There are two valid shots that can be made during play.
When there are no opposing discs on the board, a player must have a disc involved in the shot end in the 15-point circle or touching the 15-point circle line.
If there is an opposing disc on the board, a player must strike an opposing disc either directly or in combination with discs already in play.
If a valid shot is not made then the shooter's disc and all other discs of the same color that were struck are removed from the board.
Players will continue to take turns until all discs have been played.
Scoring
Once all discs have been played, the round is over. At the end of each round the score is calculated.
Cancelation scoring is used meaning only one player or team will score for the round.
Each team will add up their points based on where their own discs ended. The higher scoring team will subtract the lower scoring team's point value from their own total point value. The remaining amount is the team's score for the round
When a disc is touching a boundary line, the disc scores the point value of the lesser circle.
Winning
The first player or team with a total score of 100 points or more wins the game.
Rules
If a disc fails to end in or touching the 15-point circle when no opponent discs are on the board, the disc is removed from the board.
If the disc hits another disc into or touching the 15-point circle, it is a valid shot.
If the disc of the shooting player hits another of their own discs and neither disc lands in or touching the 15-point circle, both discs are removed from the board.
If a discs fails to strike an opponent's disc on the board, the shooting disc that was just shot is removed from the board.
If a combination shot is made to strike an opponent's disc, it is a valid shot.
If a combination shot fails to strike an opponent's disc, all discs involved in the combination shot are removed from the board.
Shooting line extends all the way to the point where at least part of the shooting disc is still touching the player's quadrant line.
If a discs ends up touching the outer boundary line after a shot, the disc is considered out of bounds and is removed from the playing surface of the game board.
If a discs leaves the playing surface of the board, it is considered out of bounds.
If the disc that left the playing surface bounces back into play, the disc is removed from the board. Any discs hit and moved by the shooting disc re-entering the playing surface from out of bounds will stay in its new position.
If a disc touches or crosses the outer boundary line but does not leave the playing surface and returns in bounds on its own is considered still in play.
In order for a shot to be valid, the shooting player must remain at least partially seated. This is known as the one cheek rule.
Crokinole Game Boards
When it comes to Crokinole boards, quality can make a significant difference in your gaming experience.
While it is true that quality boards come with a higher price tag, they are built to last and ensure a smooth and enjoyable gameplay.
If you are looking to invest in your first Crokinole board, or upgrade your current Crokinole board, to one that will provide years of fun and entertainment, I recommend one from Tracey Boards.
Their attention to detail, craftsmanship, and commitment to producing top-notch wooden game boards have earned them a stellar reputation among enthusiasts.